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Brick Breaker - Free Online Breakout Game

Games & Puzzles

Play a browser-based Brick Breaker game with three lives, Space or tap-to-serve controls, and color-coded rows that award 70 to 10 points.

Score: 0Best: 0Lives: 3
Red: 70Orange: 50Yellow: 40Green: 30Blue: 20Purple: 10

Drag on the board, use the on-screen arrows, or press Left / Right keys to move the paddle.

How to use this tool

  1. Choose Start. The ball waits just above the paddle.
  2. Press Space, tap the board, or choose Launch to serve.
  3. Move the paddle with the mouse, arrow keys, or on-screen arrows to return the ball.
  4. A miss costs one of your three lives; serve again while lives remain.
  5. Clear all six rows to win. Bricks score 70, 50, 40, 30, 20, and 10 points from top to bottom.

About Brick Breaker

Brick Breaker (also known as Breakout) is a classic arcade game first popularised by Atari in 1976. A ball bounces around the screen, destroying bricks on impact. The player controls a paddle at the bottom to keep the ball in play.

Controls

  • Move paddle: move your mouse left or right, or use the left/right arrow keys or on-screen arrows.
  • Serve ball: after choosing Start, press Space, tap the board, or choose Launch. The ball stays on the paddle until you serve it. Space only prevents the browser's default action while a serve is waiting and focus is outside another control.

Scoring

Every brick takes one hit. Its row sets the score: the top red row is worth 70 points, then orange is 50, yellow 40, green 30, blue 20, and the bottom purple row 10. The same values are shown in the legend below the game. Your Score adds the points for each brick removed, and Best records the highest finished game score in this browser under a versioned local-storage key. Because the values changed from a flat 10 points per brick, old Best records are kept separately and are not compared to the new scale.

A paused save created by an older version did not store an exact score. When such a save is resumed, previously cleared bricks are credited at the old rate of 10 points each; any new bricks then use the row values above. Current pause saves preserve the exact score, lives, and whether the ball is waiting to be served. The save stays in this browser.

Tips

  • Aim for the sides and top: once the ball is bouncing above most of the bricks, it destroys them rapidly without needing the paddle.
  • Hit the ball with the paddle edge: the angle of reflection is influenced by where the ball hits the paddle, giving you directional control.
  • Use all three lives: a miss costs one life and returns the ball to the paddle, where you can choose your next serve.

Brick types

This game has one brick type: every brick breaks with one hit. The six row colors identify their point values, with 70 points at the top and 10 at the bottom. It does not implement multi-hit or steel bricks, power-up drops, or a combo multiplier. Those mechanics appear in some Breakout and Arkanoid variants, but are not part of this game.

Ball physics

The side walls reverse horizontal motion, while the ceiling and a hit brick reverse vertical motion. A paddle hit sends the ball upward and adjusts its horizontal speed according to how far from the paddle center it lands. This lets you steer the ball toward different parts of the grid. Ball speed stays constant; there are no levels, speed progression, sound effects, or falling power-ups.

Historical context

Breakout was created by Steve Jobs and Steve Wozniak (with significant engineering help from Wozniak) for Atari in 1976. It became one of the best-selling arcade cabinets of its era. Taito's Arkanoid (1986) expanded the formula with power-ups, multiple levels, and enemy ships, establishing the template that most modern variants follow. The game's DNA lives on in countless mobile and browser games, making it one of the most enduring arcade concepts ever created.

Frequently asked questions

How do I move and launch the ball?

Move the paddle with the mouse, Left/Right arrow keys, or the on-screen arrows. Start a game, then press Space, tap the board, or choose Launch to serve. Space is handled only while a serve is waiting and focus is outside another control.

How many points are the bricks worth?

Each brick takes one hit. The six color-coded rows score 70, 50, 40, 30, 20, and 10 points from top to bottom. There are no multi-hit, steel, or power-up bricks and no combo multiplier.

What happens when I miss the ball?

You start with three lives. A miss removes one life and returns the ball to the paddle for another serve; the game ends after the third miss. Paused games save locally in this browser. Older saves resume with three lives and their moving ball; if they lack a score, their cleared-brick total is restored at the old rate of 10 points per brick.

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