Free Fall Calculator - Distance, Velocity & Time
Science & Engineering
Calculate free-fall distance, velocity, or time using h=½gt² and v=gt. Supports metric and imperial.
How to use this tool
- Enter the known value (height, time, or velocity).
- The other two quantities are calculated automatically.
Free fall formulas
- Distance: h = ½ × g × t²
- Velocity: v = g × t
- Velocity from height: v = √(2 × g × h)
Free fall formulas reference
| Formula | Solves for | Given |
|---|---|---|
| h = ½gt² | Distance fallen | Time and g |
| v = gt | Final velocity | Time and g |
| v² = 2gh | Final velocity | Distance and g |
| t = √(2h/g) | Time to fall | Distance and g |
Gravitational acceleration reference
| Body | g (m/s²) | Compared to Earth |
|---|---|---|
| Earth (standard) | 9.81 | 1× baseline |
| Moon | 1.62 | ~1/6 of Earth |
| Mars | 3.72 | ~0.38× Earth |
| Venus | 8.87 | ~0.91× Earth |
| Jupiter | 24.8 | ~2.5× Earth |
Terminal velocity
In free fall, objects continuously accelerate only in a vacuum. In the real atmosphere, air resistance increases with speed until it equals the gravitational force - at that point the object stops accelerating and falls at a constant terminal velocity. For a human in belly-to-earth skydiving position, terminal velocity is approximately 195 km/h (120 mph). In a head-down dive position, it can reach 290 km/h (180 mph).
Air resistance vs. vacuum
In a vacuum, all objects fall at the same rate regardless of mass - a feather and a hammer fall identically. This was famously demonstrated by Galileo (conceptually) and confirmed live by Apollo 15 astronaut David Scott on the Moon in 1971, who dropped a hammer and a falcon feather simultaneously; both hit the lunar surface at the same time.
Gravitational acceleration
Earth surface: 9.81 m/s² (32.17 ft/s²). The Moon: 1.62 m/s². Mars: 3.72 m/s². Change the g value in the calculator to explore other worlds.
Frequently asked questions
What is free fall?
Free fall is motion under only the influence of gravity, with no air resistance. Near Earth's surface, objects accelerate downward at g ≈ 9.81 m/s² (32.17 ft/s²).
Related tools
- Projectile MotionAdd horizontal velocity and launch angle to model a complete trajectory.
- Kinetic EnergyConvert the falling object’s velocity into kinetic energy at a chosen time.
- Length ConverterPrepare height or distance in meters before solving the motion.
- Time ConverterExpress the calculated fall time in a more useful duration unit.