Science & Engineering
Projectile Motion Calculator - Range, Height & Time
Calculate projectile range, maximum height, time of flight, and velocity components from initial speed and launch angle.
Projectile motion formulas
- Range: R = v₀² × sin(2θ) / g
- Max height: H = v₀² × sin²(θ) / (2g)
- Time of flight: T = 2 × v₀ × sin(θ) / g
- Horizontal velocity: vₓ = v₀ × cos(θ)
- Initial vertical velocity: v_y₀ = v₀ × sin(θ)
Maximum range
Range is maximised at a launch angle of 45°. At this angle sin(2θ) = sin(90°) = 1, giving the longest horizontal distance.
Trajectory arc
The trajectory of a projectile is a parabola. The key points along the arc are:
Max height (H)
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Launch Land
(0, 0) (R, 0)
←──── Range (R) ────-> - Horizontal component: constant velocity v₀·cos(θ) throughout the flight (ignoring air resistance).
- Vertical component: starts at v₀·sin(θ), decelerates at g = 9.8 m/s², reaches zero at max height H, then accelerates back to −v₀·sin(θ) at landing.
- Symmetry: the ascending and descending halves are mirror images (on flat ground with no air resistance).
Air resistance effects
Real projectiles experience aerodynamic drag proportional to velocity squared (Fdrag = ½ ρ v² Cd A). Drag reduces range and lowers the optimal launch angle below 45°. For example, Olympic shot put athletes throw at approximately 42° rather than 45° because air resistance acts more strongly at the higher velocities associated with steeper angles. The heavier the projectile and the lower its drag coefficient, the closer real-world behavior approaches the ideal 45° optimum.
Real-world examples
| Projectile | Initial velocity | Launch angle | Approx. range | Peak height |
|---|---|---|---|---|
| Baseball pitch | ~40 m/s (89 mph) | ~0° (flat) | ~18 m (60 ft) | ~0 m |
| Basketball free throw | ~7 m/s | ~52° | ~4.2 m | ~3.7 m |
| Golf drive | ~70 m/s (156 mph) | ~12–15° | ~250–270 m | ~27 m |
Coordinate system note
This calculator assumes: flat ground at y = 0 (launch and landing at the same height), no wind, and uniform gravity (g = 9.80665 m/s²). For drag effects, see the Reynolds Number Calculator.