D&D Dice & Initiative Roller - All RPG Dice
Games & Puzzles
Roll d4, d6, d8, d10, d12, d20, and d100. Combine dice (e.g. 3d6+5). Track initiative order for up to 8 creatures. Full roll history.
D&D dice types
| Die | Faces | Common uses |
|---|---|---|
| d4 | 4 | Damage (daggers, magic missiles), healing word |
| d6 | 6 | Damage (swords, spells), hit dice (rogue) |
| d8 | 8 | Longsword damage, cleric/druid hit dice |
| d10 | 10 | Heavy crossbow, fighter/paladin hit dice |
| d12 | 12 | Greataxe damage, barbarian hit dice |
| d20 | 20 | Attack rolls, ability checks, saving throws |
| d100 (percentile) | 100 | Wild magic surges, random tables |
Advantage and disadvantage
Advantage: roll two d20s and take the higher result. Disadvantage: roll two d20s and take the lower. They cancel each other out - multiple sources of advantage don't stack.
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